![]() ![]()
・Reduced the amount of time it takes for zombie dogs to become mobile after being spawned.・Reduced the health of the Supply Zombie.(Other creatures may be controlled immediately.) ・When releasing control of a creature, there will now be a 5-second cooldown before that same creature can be controlled again.・Adjusted ranks at which additional skill cards are unlocked such that all skill cards are obtained by rank 14.・Adjusted maximum ranks for all Mastermind characters, and changed skill unlock requirements such that all skill variants are obtained by rank 15.・Adjusted the lines spoken by the Mastermind on the Survivors’ result screen in the event of a match ending due to the Mastermind disconnecting. #RESIDENT EVIL 2 REMAKE UPDATE 1.05 SERIES#・Adjusted the effects of the Batting Glove and High-Grade Ammo series equipment.・Adjusted the hit detection for the W-870, making it less likely to deal extremely small amounts of damage when attacking creatures. ![]() ・Increased the base damage of the Quickdraw Army.・Increased the base damage of the Matilda.・Either MQ 11 or W-870 (determined at random) will be available in area 1.・Enabled the purchase of Ammo x 50 from the Armory in area 1.・Increased the amount of Ammo held at the start of the match for Valerie, Jan, Martin, Becca, and Jill.・Adjusted maximum ranks for all Survivor characters, and changed skill unlock requirements such that all skill variants are obtained by rank 16.・Resolved an issue where sound would occasionally stop playing during extended gameplay sessions.・Resolved an issue where Samuel could not complete the requirements for “Omae Wa Mou Shindeiru” with certain passive skill variants equipped.・Resolved an issue where moving to the next area while a Survivor was incapacitated by Yateveo’s Devour ability could leave that Survivor unable to move in the following area.・Adjusted the formula for RP reward calculations when the Mastermind wins in area 1.・Added the ability to check daily mission progress while waiting for matchmaking to complete.・Addressed an issue were the Signal Jammer’s effective range was not displayed on area 3 lifts.・Resolved an issue where the upper-left Bio Core in area 3 of the Abandoned Park could be attacked from the entrance using a Rocket Launcher or ATM-4.・Reduced the difficulty of daily missions overall.・Added a guide message when Survivors are defeated near the exit to clarify the conditions needed for their revival.・Changed some items granted to Survivors from the slot machine in the Casino map.・Adjusted the items dropped by the Supply Zombie such that it can no longer drop multiple special weapons.・Adjusted the rules that determine Supply Zombie spawn location, making it less likely to spawn close to the Survivors’ locations.・Reduced the amount of time added to the timer when Survivors defeat zombie dogs. #RESIDENT EVIL 2 REMAKE UPDATE 1.05 MOD#Using this mod will add a Grenade Launcher card to your hand. While in hand, using Firearm Cards will lower the cost of this mod.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |